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Variables

Introduction#

Sometimes, you want a single numerical variable that is not tied to a specific objective. For example:

  • A counter variable, that just counts from a number to another one.
  • A numberOfEntities variable, that counts the number of entities in the game.
  • Any variable that does not require a whole objective.

Sandstone allows you to directly write those variables, without creating the objective yourself, nor writing any command.

Syntax#

To create a variable, the following syntax can be used:

import { Variable } from 'sandstone'
// Create a variable initialized to 0
const myCounter = Variable(0)
// Create a variable that isn't initialized
const numberOfEntities = Variable()

Variables are just an instance of a score holder's score. You can use all the methods they have, including all operations and comparisons: add, remove, divide, multiply, equals, greaterThan...

There are two kind of variables: global variables, and scoped variables.

Global variables#

Global variables are not declared inside any MCFunction. They will be initialized during the datapack loading. If an initial value has been given, each time the datapack is loaded, the variable will be set to this initial value.

// The number of entities will be set to 0 when the datapack loads
const numberOfEntities = Variable(0)

Scoped variables#

Scoped variables are declared inside a given MCFunction. Each time the function is called, the variable will be initialized and set to its initial value (if any).

MCFunction('count_diamonds', () => {
const totalDiamonds = Variable(0)
execute.as('@a').run(() => {
const myDiamonds = Variable()
// Store the number of diamonds the player has in `myDiamonds`
execute.store.result.score(myDiamonds).runOne.clear('@s', 'minecraft:diamonds', 0)
// Add user diamonds to the total
totalDiamonds.add(myDiamonds)
})
tellraw('@a', ['The total number of diamonds is ', totalDiamonds])
})